How would you make this code more efficient?

How would you make this code more efficient? or does it have to be this much code for a simple rollover turn brown, rollout turn back to white?
I'm very new to AS3.

// home text is text displayed on the Stage given a name.
// home_btn, blog_btn, greenBtn, and blackBtn are buttons on the Stage.

// Get access to the ColorTransform instance associated with home text.
var homeButtonText:ColorTransform = home_mc.transform.colorTransform;
var blogButtonText:ColorTransform = blog_mc.transform.colorTransform;
var galleryButtonText:ColorTransform = gallery_mc.transform.colorTransform;
var contactButtonText:ColorTransform = contact_mc.transform.colorTransform;
var bioButtonText:ColorTransform = bio_mc.transform.colorTransform;
var pressButtonText:ColorTransform = press_mc.transform.colorTransform;

// This function is called when home_btn is rolled over.
// apply the change to the display object
// Set the color of the ColorTransform object.

function makeBrown(event:MouseEvent):void
{
homeButtonText.color = 0x330000;
home_mc.transform.colorTransform = homeButtonText;
}

function makeBlogButtonTextBrown(event:MouseEvent):void
{
blogButtonText.color = 0x330000;
blog_mc.transform.colorTransform = blogButtonText;
}

function makeGalleryButtonTextBrown(event:MouseEvent):void
{
galleryButtonText.color = 0x330000;
gallery_mc.transform.colorTransform = galleryButtonText;
}

function makeContactButtonTextBrown(event:MouseEvent):void
{
contactButtonText.color = 0x330000;
contact_mc.transform.colorTransform = contactButtonText;

}

function makeBioButtonTextBrown(event:MouseEvent):void
{
bioButtonText.color = 0x330000;
bio_mc.transform.colorTransform = bioButtonText;

}

function makePressButtonTextBrown(event:MouseEvent):void
{
pressButtonText.color = 0x330000;
press_mc.transform.colorTransform = pressButtonText;

}

home_btn.addEventListener(MouseEvent.ROLL_OVER, makeBrown);
blog_btn.addEventListener(MouseEvent.ROLL_OVER, makeBlogButtonTextBrown);
gallery_btn.addEventListener(MouseEvent.ROLL_OVER, makeGalleryButtonTextBrown);
contact_btn.addEventListener(MouseEvent.ROLL_OVER, makeContactButtonTextBrown);
bio_btn.addEventListener(MouseEvent.ROLL_OVER, makeBioButtonTextBrown);
press_btn.addEventListener(MouseEvent.ROLL_OVER, makePressButtonTextBrown);

function makeWhite(event:MouseEvent):void
{
homeButtonText.color = 0xFFFFFF;
home_mc.transform.colorTransform = homeButtonText;
}

function makeBlogButtonTextWhite(event:MouseEvent):void
{
blogButtonText.color = 0xFFFFFF;
blog_mc.transform.colorTransform = blogButtonText;
}

function makeGalleryButtonTextWhite(event:MouseEvent):void
{
galleryButtonText.color = 0xFFFFFF;
gallery_mc.transform.colorTransform = galleryButtonText;
}

function makeContactButtonTextWhite(event:MouseEvent):void
{
contactButtonText.color = 0xFFFFFF;
contact_mc.transform.colorTransform = contactButtonText;

}

function makeBioButtonTextWhite(event:MouseEvent):void
{
bioButtonText.color = 0xFFFFFF;
bio_mc.transform.colorTransform = bioButtonText;

}

function makePressButtonTextWhite(event:MouseEvent):void
{
pressButtonText.color = 0xFFFFFF;
press_mc.transform.colorTransform = pressButtonText;

}

home_btn.addEventListener(MouseEvent.ROLL_OUT, makeWhite);
blog_btn.addEventListener(MouseEvent.ROLL_OUT, makeBlogButtonTextWhite);
gallery_btn.addEventListener(MouseEvent.ROLL_OUT, makeGalleryButtonTextWhite);
contact_btn.addEventListener(MouseEvent.ROLL_OUT, makeContactButtonTextWhite);
bio_btn.addEventListener(MouseEvent.ROLL_OUT, makeBioButtonTextWhite);
press_btn.addEventListener(MouseEvent.ROLL_OUT, makePressButtonTextWhite);

Why not convert it to

Why not convert it to another format i dont see why that would make any difference though projectors handle everything i've played fine. There must be some display setting causing it to do that.